AI Insights · Timothy · October 2021
Top 5 Arcade Racing Apps on iOS in Finland - Q3 2021
Discover the performance trends of the top 5 arcade racing apps on iOS in Finland during Q3 2021, based on Sensor Tower data.
In Q3 2021, the top arcade racing apps on iOS in Finland demonstrated varying trends in weekly downloads, revenue, and active users. Here’s an overview based on Sensor Tower data.
Bridge Race from SUPERSONIC STUDIOS LTD saw a notable rise in weekly revenue, starting from $30 at the end of June and peaking at $70 by the end of September. Weekly downloads fluctuated, beginning with over 900 in late June, dipping to 316 by the end of August, and then rebounding to 884 in the last week of September. Active users showed a decline from around 3K in late June to 1.7K at the end of August, before recovering to 3K by the quarter’s end.
Happy Printer by Freeplay LLC experienced a sharp decline in weekly downloads, starting at 1.4K in late June and dropping to 156 by the end of September. Weekly revenue was minimal, peaking at $21 in mid-July and falling to zero in the final weeks. Active users followed a similar downward trend, decreasing from 2.1K in late June to 346 by late September.
CarX Drift Racing 2 from CarX Technologies had a notable spike in weekly revenue, starting at $252 in late June, peaking at $720 at the end of August, and stabilizing around $416 by the end of September. Downloads remained relatively stable, ranging from 176 to 404 throughout the quarter. Active users saw a steady increase from 704 in late June to 1041 by the end of August, before slightly declining to 759 by the end of September.
CarX Drift Racing, also from CarX Technologies, showed consistent weekly revenue, averaging around $80. Downloads varied, starting at 158 in late June, peaking at 341 in early August, and then settling around 137 by the end of September. Active users saw a peak of 585 in early August before declining to 315 by the end of the quarter.
Wheel Scale! from SUPERSONIC STUDIOS LTD had minimal weekly revenue, peaking at $4 in mid-July. Downloads fluctuated, starting at 229 in late June, dipping to 30 in mid-September, and rising to 262 by the end of the quarter. Active users started at 554, peaking at 711 by late July, and then fluctuating to end at 536 in late September.
For more detailed insights and data on app performance, visit Sensor Tower.